IMPOSSABUBBLE

I can't say I don't like games that have been made in editors. There appeared several game editors during last years on the Spectrum. The most well known is probably AGD, the Arcade Game Designer by Jonathan Cauldwell. I've seen many games that…

NINJA GAIDEN: SHADOW WARRIORS

Uhm... Have I heard this name somewhere already? I think... actually i might! Ninja Gaiden, that's the name of a Japanese blockbuster with errm.. a ninja. The Japanese word Gaiden (外伝) means Side Story by the way. This game was originally…

FLAME OF THE MONTH: OIL'S WELL

There is no point in beating about the bush. Oil's Well is best on the 8-bit Atari... Wait, you don't Oil's Well? Okay. Let's explain it, you dumb Commodore and Zed Ex Ex Ex freax! Oil's Well is an early '80s game by Sierra On-Line released…

MEGA REVIEW: HOT ROD

There are games that have cute graphics. There are games that have great playability. There are games that have a long playtime. And then there are games that have all of that. Mega games. And mega games deserve mega reviews. In terms of pictures…

STEPPING STONES

Puzzle games never get boring until you remember all levels that you're able to complete with covered eyes. The newest one for the Spectrum is called Stepping Stones and it's made by guys around the SinDiKat club from Slovakia. Though, the original…
Computer Hardware--illustration

NEW MULTIJOY TO WORK ALSO WITH THE C=64!

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Sometimes, 8-bit life can go through funny twists and turns. We thought hard about how we could end 2017 at 8-BitStuff.com on an uplifting note, and in the end the note came to us on its own. Maybe you've heard of the fine Atari folks who…

MILLIPEDE: KILL THOSE PESTS

For a long time, I was living in the conviction that Atari games were ugly, boring, and lame. Then I got to know a local Atari community, and they showed me games that are absolutely fantastic. No matter that their release year is quite low.…
Turrican + a BASIC game = ?

GOING AVERAGE

We're introducing a new section of our web: Average Stuff. Here's how it came to be. A while back, at a staff meeting (well, yeah, we're an online project, but we're based pretty much locally, the advantage of which is that we can convene…
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