Who’s behind this website
This site is dedicated to 8-bit computers and the gaming software (and occasionally hardware) around them. In case you’re wondering what 8-bit computers — or simply 8-bitters — are: they’re the microcomputers that were on the top of home entertainment popularity in the 1980s and early 1990s; all those Ataris, Commodores, (Sinclair) ZX Spectrums, and others.
We’re covering all kinds of 8-bit games:
Old. The classics everyone loves to return to or games that are not so well known because they never got the popularity they would have deserved. We want to be the go-to place for a pleasant reading on the most pleasant games and for an inspiration for what to play on your 8-bitter (or in an emulator).
New. There are several servers that publish news on 8-bit projects if they receive them. But we can’t shake the feeling that they take them just as a fodder for the article pipeline. They rarely follow up. Often it happens that you can see a news on a new game in the works, but the actual release of the game isn’t covered later. 8-bitstuff.com closely follows new game projects from the day we learn of them till the day they get released. So our second goal is not only to be the go-to place for news on new games but also a place for creators to see interest in their work and ask for help where needed, gamers to give the creators feedback, and fellow enthusiats offering help with overcoming obstacles in the development. Simply to be the home of the living 8-bitters.
Has had a Commodore 64 since 1990. Entered the so-called scene in the mid 90s, functioning first as a swapper and later — when he learned the machine language — as a coder. Loves playing 8-bit games and has been writing about the 8-bitters and the world around them since 1996.
His computer history started in the middle of 80s with Timex 2048, a Sinclair Spectrum clone, where he experienced playing a lot of games of that time. In the early 90s he switched to the Commodore 64 and then to the Amiga, but shortly returned to the roots by acquiring a Spectrum 128 and a Commodore 64C and to conquer their sound chips. Later on he extended his 8-bit base for the Atari XE and Amstrad CPC computers, as well as some other minor 8-bit platforms. Today, he’s active on the 8-bit demoscene mostly as a musician for demos and indie retro games.