Did you think that you can drive a Porsche without driving licence? In Ocean’s 1989 game Chase H.Q. which is a Taito’s 1988 coin-op conversion you can because they said you’re the right hand of the law from Miami Vice or so. You’re chasing thieves escaping in fast, luxury fancy cars, and you have to stop them. Everything would go smooth and clear, but on certain platforms it’s just… Let’s have a closer look at it.
The game came out on major 8-bit platforms. The Commodore 64 (boo!), the Amstrad CPC, and the Spectrum and even some more like Nintendo Gameboy, NES/Famicom or MSX. We’ll focus on the popular 8-bit home computers versions, though. I’m not sure if the CPC and Spectrum versions are equal in many ways, but I’m pretty sure the C64 port is bad.
Simply forget about the C64 version. Really.
Simply forget about the C64 version. Really.
The C64 loading screen looks like it had been drawn by one eyed retarded child. Nice colours, hmm, but… Look at the heroes’ faces. They look weird. Now the CPC screen. Hmm, nice – but wait, I’ve seen this before! On the Spectrum. It seems it’s a conversion because even the attribute clash remained in there. The picture itself is a nice pic of the two main heroes in high resolution and decent attribute (even on the CPC!) undercoloring. So the result – C64 sucks with its lame proportions, the CPC has the same Spectrum hires screen but there are more colours on the Speccy. So I’d choose the Spectrum one because it looks the most realistic and has acceptable colours.
Sounds on the C64 aren’t bad. You easily recognize what’s the matter. It’s SID, although it sounds a bit basic. I’d expect something better in this game, though. Nothing much to say about it. The Amstrad has nice sounds, even a digitized speech, but there’s no title music. The sounds are almost same like on the Spectrum, but the Speccy even has music, which is special as the drums are interpreted by beeper and the melody is played by the AY sound chip. Beeper sounds are also in the game so you experience two different sound sources, which makes the game special. In addition, on the CPC, there’s no siren sound when chasing the bad guy, which the Speccy and C64 have. The MSX port seems to be ported from the 48K Spectrum even with beeper sounds! All of this points to the Speccy version as the winner.
Oh dear, the graphics on the C64 isn’t really nice. The cars are brown-grey boxes, the road has no lanes. Spectrum version is very detailed as expected, although it’s monochrome with some bits of attribute colouring. But the CPC rules with colours. The lowres mode doesn’t seem too blocky due to so many colourful details, so can I declare my favourite is the CPC in this case? Too bad the Speccy can’t have it in more colours. Last but not least, I have to mention the MSX version of the game, which looks almost identical to the Spectrum one.
GAMEPLAY AND DETAILS
The gameplay on the C64 is just horrible. Everything is so slow, slow as hell, even a worm would crawl faster than your 64-ized blocky Porsche. All I felt while playing was just boredom. Everything takes so much time and when you catch up with the villain at last and have to wreck his car, oh my, that’s just straining your patience. Endlessly. Simply forget about the C64 version. Really. Let’s move to the Spectrum. Well, it’s a completely different cup of tea. Nice and detailed graphics and great gameplay make the game a gem in a Spectrum gamer’s collection. It’s fast and well designed. You feel all the details, you catch the target car and the destruction derby starts. I like it! On the CPC, well, well… Colourful graphics and solid gameplay, just a little less smoother than on the Spectrum. The game’s taking the best from the Speccy and adds nice colours. Who cares it’s in the lowres mode. Even nicely made blocky graphics can look cute … erm. perhaps. The Spectrum’s overall gameplay is a little bit better, so the Spectrum wins again.
I’m very sorry, Amstrad guys, the Speccy won this race, but it was close. The Amstrad game isn’t bad, it has fancy colours, but the smoothness and absence of Spectrum details are frustrating for me. The Spectrum gameplay is just great. The MSX can be happy with its Spectrum 48K-like conversion and shut up, and even I don’t mention the stupid NES version, which looks silly, but the big beige breadbox can just envy the CPC and Speccy and only regret the programmers of Chase H.Q. probably didn’t know what could be done with this beast. Shame on you, C64!